using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Ferpect.GameComponents.Design;
using System.ComponentModel;

namespace Ferpect.GameState.Design
{
    [ToolboxItem(false)]
    public class ScreenManagerControl : ViewControl<ScreenManager>
    {
        protected override void Initialize()
        {
        }

        protected override void Draw()
        {
            this.GraphicsDevice.Clear(Color.Red);
        }

        protected override void Dispose(bool disposing)
        {
            base.Dispose(disposing);
        }
    }
}
